Spill Group selects Level3 to support online gaming

FEBRUARY 13, 2008 -- Per the multi-year agreement, Level 3 says it will provide Spill Group with high-speed Internet access and colocation services to manage the company's increased gaming traffic. With a portfolio of 2,000 online games available, Spill Group's portals receive an average of 60 million unique visitors per month, say company representatives.

FEBRUARY 13, 2008 -- Level 3 Communications' (search for Level3) European Markets Group today announced that it has been selected by Spill Group, one of the world's leading generators of online gaming traffic, to provide that company's underlying network infrastructure and content delivery services in Europe and North America. These services enable Spill Group to meet the demands of the fast growing global online gaming community.

Per the multi-year agreement, Level 3 says it will provide Spill Group with high-speed Internet access and colocation services to manage the company's increased gaming traffic. Additionally, Spill Group will utilize Level 3's content delivery services to provide its global audience with a rich gaming experience. Spill Group owns about 30 online game portals worldwide, and each portal is localized to serve its country's language and culture. With a portfolio of 2,000 online games available, Spill Group's portals receive an average of 60 million unique visitors per month, say company representatives.

"We are seeing huge growth in traffic across all our gaming sites and need to provide the most reliable transport and delivery mechanisms possible to our customers," reports Peter Driessen, chief executive officer of Spill Group. "We chose Level 3 because it possesses the most scalable global IP backbone and colocation facilities available. Additionally, Level 3's robust and innovative CDN provides a high-quality gaming experience for all our users."

Level 3 says its scalable and dedicated content delivery network (CDN) is designed to accommodate large online audiences, offering maximum up-time. Its network improves the speed and efficiency with which large-file, high-volume content traffic is delivered, say company representatives. The speed, quality, and reliability that are delivered with these services are key to providing the high-quality user experience demanded by online gamers today, they claim.

"The online gaming market is a large and growing consumer of bandwidth, and Level 3's global network and robust content delivery services position us well to serve this important market," contends Brady Rafuse, president and chief executive officer of Level 3 European markets and president of Level 3's Content Markets Group. "We are pleased to collaborate with Spill Group to deliver the customized, high-quality services that the growing online gaming community requires. Level 3's network was designed to handle the delivery of high-demand rich media applications such as these over the Internet."


Visit Level 3 Communications Inc.

More in Market Research